Category: poe guides
By luckypants, 2018-07-19
Divination cards drop from monsters and loot containers. They’re stackable, tradeable things that take up 1×1 inventory space. A complete set of cards might be rendered to Tasini in Highgate in exchange for the item referenced around the card. Every single card form drops in precise regions of Wraeclast, so farming said location makes it possible for the player to maximize their possibilities of obtaining the desired item. Also, divination cards are affected by the drop rate penalty. Character level is under no circumstances regarded as to become larger than 68 in regards to drop price penalty, which means that higher level characters (68+) can farm world regions in merciless difficulty without serious drop price penalties. For example, when the monster level is 66 there is a 0% drop rate penalty, and in zones, with level 56 monsters there’s a 25% drop rate penalty.
Divination cards that award an item whose level depends on the player’s level, are capped at item level 80. If a set of divination cards awards a corrupted item, then the corruption impact is guaranteed to be an implicit mod with the exception of maps, which can not have implicit mods.
One of the fantastic factors about Path of Exile is the developers, to keep it fresh and fascinating, they usually introduce new items into the game. Recently with all the Fall of Oriath expansion, Grinding Gear Games have already been introduced something referred to as Divination Cards that players can dig in. They make to get a gameplay encounter by letting you farm for unique Path of Exile Items as well as poe currency so you do not should go into each and every farming run blind and only hoping for scraps. With Divination Cards, every farming run seems to have a goal.
Divination Cards are designed by PoE community members as a part of the supporter pack bonus. A card involves the theme, card art, the Poe products you happen to be bound to acquire, and flavor text, which are all decided by a neighborhood member. These cards are created for deterministic farming, which can be farming within a particular way basically as per a distinct Divination Card as a way to get a specific item, including poe exalted orb. It truly is a motivating strategy to farm inside the game aside from grinding away aimlessly without the need of much rhyme or explanation.
The most beneficial shot players applied to have in getting a certain item is to farm sufficient PoE Things or to purchase Poe products from an individual else. Along the way, probably some players are fortunate and get what they want, but that is definitely very a long shot for many players because the chances of that taking place are very modest really. But with Divination Cards, you’ll be able to turn those odds a bit additional for your favor and get the item you desire by farming.
When you get a card that says “axe” on it, that suggests you will get any type of exceptional axe if you farm with the card, and that is certainly great if the item you might be looking for takes place to become an axe as well. For the reason that Divination Cards themselves are dropped in certain areas. Whatever the place could rely on the Divination Card itself, some cards have only a single place, although other people may be dropped in distinct areas.
The key point of this is that the old alternative of mapping and farming bosses randomly yields a smaller sized chance at acquiring very good items than Divination Cards. In case you are in search of a Divination Card, then you are in luck and you could construct up a set of these cards for extra possibilities of acquiring what you desire. The wiki website of PoE should really have the areas for these Divination Cards. I hope this guide can help you, more tricks and tips, you can visit our website. Of course, you can also buy poe currency from us, as long as you want more money in this game.
By luckypants, 2018-05-16
Since BV got buffed considerably, I'm most likely going for Chieftain. The bow choice is because you can get easy 80%+ spell damage thanks to essences, as well as a 6L on top of Kaom's Heart. The Signal Fire as quiver gives you 100% fire conversion as well, which is pretty cool. Anyway, I'm not too worried about the build's capabilities for Uber Lab, or red maps, but I'm concerned about Guardians, Shaper, and Uber Elder.
Some pointers if anyone is kind enough to draft a PoB:
- Bow with 80%+ spell damage, essence-crafted
- Quiver is either [[The Signal Fire]] or a rare one
- Chest would probably be [[Kaom's Heart]]
- Main spell is [[Blade Vortex]], used both for clearing and boss-killing
- The build would most likely be crit-based, although it could also be [[Elemental Overload]]
- [[Elemental Equilibrium]] is definitely an option, although I'm not sure which spell/attack hits often enough so it can be applied to all of Blade Vortex's hits
- [[Blood Magic]] doesn't seem necessary but could be useful, although [[Hatred]] + [[Determination]]/[[Herald of Ash]]/[[Herald of Ice]]/other would probably be better
- Probably not [[Vaal Pact]] because the node is pretty far, and it'd be throwing away all the regeneration provided by Chieftain.
- [[Righteous Fire]] is possible as a spell damage more multiplier. The regen on the build should be pretty high, with a 4% purity of fire + endu charges it should be enough.
That's all the important things I can think off. I wonder how powerful this can get with reasonable gear, and if the defenses are enough for endgame content. I'll draft a PoB tonight if I have some time, but would be greatly thankful if someone else did it. For more poe tips and tricks, stay tuned to U4GM. You can choose www.u4gm.com where you can poe buy currency cheap.
By luckypants, 2018-05-10
If Bestiary is simply going to be too much work to design into a more core mechanic in the pure game I won't argue, nor am I making suggestions to how to "fix" something. But I did want to explain why I am sad something I hate is gone.
I think a lot of what torpedoed the league were bugs, poorly documented mechanics, and unfinished mechanics. IMO the takeaway for Chris and GGG in general from this league is that content has to be polished and free of content breaking bugs prior to league start. It's not enough to mostly fix issues three weeks in. Do you want to poe buy items? If you do, you can visit U4GM to have more guides and methods about this.
For a long time in PoE leagues have had a safe formula:
- There is an trigger.
- 1 to 3 groups of mobs spawn around trigger.
- Gain currency explosion and league specific currency.
- Potentially use league items to spawn 1 of 4 league bosses.
This formula is part of the reason I left PoE. Bestiary didn't do this, of all the faults I have with this league it had some great concepts that died on execution.
- Like invasion the mobs were not avoidable and had competitive movement speed.
- It made the mob itself have more meaning rather than the loot it becomes.
- Allowed an increased variety of mob spawns in a zone.
- Allowed players an alternative crafting option than the currency lottery.
- Added depth to existing beasts and old invasion mobs creating a larger meaning between mob types.
- There was a bug revolving around beastcrafting that allowed people to dupe enchantments and extremely rare elder/shaper bases like opal rings. This was fixed relatively quickly after ~12 hours, but it did a lot of damage to community morale.
- There was a bug that was never fixed that allowed capturing beasts to silently fail when it shouldn't, making capturing everything essentially impossible without reading up on the bug and fixing things yourself by jumping through a bunch of unfun hoops.
- The Bestiary crafting section was released with a TON of usability issues. Some of these were fixed, but there are still many remaining usability issues which makes the whole prospect of crafting daunting. his formula is part of the reason I left PoE.
By luckypants, 2018-05-04
Had a kinda silly idea for a Flashback build that probably wouldn't be able to keep up with trade league builds, but might work okay in SSF. Only problem is it relies pretty heavily on Cybil's Paw, and even though that's not a particularly rare item I don't want to have to rely on it just randomly dropping. Is there a decently reliable way to get one without trading for it? Do you want to poe buy items? If you do, you can visit U4GM to have more poe currency cheap about this.
If you plan on doing it ssf i would recommend starting off as something close to your target build, but not requiring uniques. My friend did spectre summoner withou ullr till 91 on ssf before they dropped. Instead of doing something like srs + wicker he went the slowest solar guard summoner i had seen. In ssf you don't have much else to use your regrets for, so i think not fully committing to your build before you have the necessary items might be the safest bet. Ideally a build that requires no uniques and with a generic tree so if you find that crazy item you can transition your build.
I've played full SSF MF on a totem char and found at least three Cybil's on a char that went to level 94. I think I had around 250 IIR / 50 IIQ. Without MF your best way to try and get it is by using Chance Orbs on all the Thresher Claws you find. Chancing items will usually yield something if you keep trying, I've chanced unique staves to get access to Vinktar Square in SSF and succeeded twice. The problem is that at first you'll have to save Chances because you need them to buy the Zana maps for faster progression, but later in maps you can start chancing items.
I generally do the same for other important SSF uniques like Cloak of Defiance, Covenant or Vis Mortis. There's a Beast recipe that lets you reroll a unique, which is capped by the itemlevel of the unique you're re-rolling. In other words, if you have a low level unique near the level of Cybil's then you'll have a better chance of getting it through the Beast recipe.
In the last, Whenever you want a unique that's somewhat easy to chance, I'd recommend you edit your loot filter to highlight the base item. In this case, Thresher Claw has only 1 unique, so I would also add a super loud sound to unid'd uniques with this base, so that you're sure not to miss it if it actually drops.
By luckypants, 2018-04-26
My friend and I plan on doing the upcoming race on May 4 Flashback ! This will be our first raced played ever and we are super hyped to see how far we would go. Even though we might not make it to the top of the standings we wanted to play regardless knowing that we could get the the highest tier of rewards, but a funny thing we learned about the race is that you are not guaranteed any item besides the initial "Sin and Innocence Mystery Box" at level 35. Unfortunately you are put in a raffle system with all the other players to get a very small chance at to get the items/sets this was very disheartening to us and made me think why even opt in when you are not guaranteed anything from it. The interested gamers can buy chaos orbs poe from those professional online gaming houses in the most affordable cost.
I have asked and some people said their entire guild didn't even receive one item from these draws. Seeing that this another level of rng. Seems to be for the amount of effort put in by some goes unrewarded to some. What i don't understand is why not just reward people that put in effort and lock it to one reward per account. I feel this would make for a more rewarding event if you were given something for your efforts. My main draw to the event was seeing these super cool MTX's being shown as rewards , and I was completely willing to give my time to play for them. However seeing that there is not much of a chance at acquiring it even after putting in the time makes my time feel under valued by GGG in this aspect.
Don't get me wrong here I love PoE and GGG they make the ARPG currently without a doubt I have put many hours into it for that reason, but I just don't see the reasoning to why GGG wouldn't just award players from taking time away from the league to play a race when in the league you can play towards guaranteed rewards versus a chance.
The chance of getting MTX is just a neat little bonus, the real reason to play the race is because it will have FOUR leagues active at once at all times. and its not voided, meaning your character will go to standard when its over. Its Legacy League redux just less controllable.
By luckypants, 2018-04-20
As with most RPGs, your success in Path of Exile hinges on more than just your weapon’s base damage. There’s a less important performance metric that is far more important when it comes to choosing a deadly implement with which to arm yourself during your march across Wraeclast: damage per second (“DPS”). DPS is, as its name suggests, the amount of damage that you are able to deliver each second based on your weapon, armor, abilities, and stats. When choosing a weapon, its DPS can often be more important than its base damage. For example, a sword with low base damage but high DPS would be the superior choice when compared to a high damage weapon with low DPS. However, PoE doesn’t tell you a weapon’s DPS in its tooltip. Fortunately, there is a PoE Weapon DPS Calculator feature that has different ones. We’re here to help you find them!
The Best PoE Weapon DPS Calculators
Now that you understand why DPS is so important, and how DPS calculation works, we’re ready to share some of our favorite PoE weapon DPS calculators with you. That’s right, you don’t have to do any of that nasty math yourself when deciding which weapon to use when carving up your enemies across Wraeclast. There are actually a good number of calculators out there that do roughly the same thing. You simple Ctrl+C when hovering over a weapon in the game, and then paste it into your chosen browser-based calculator.
Where the different calculators distinguish themselves from one another is in the user interface and the level of detail they provide in their input and output. For example, you can find a dozen different DPS calculators on GitHub that are a simple, no-frills box for you to paste your weapon, with a space for “Total DPS” next to it that populates after you’ve pasted your weapon of choice. Others allow you to simulate crafting the item so you can see what its DPS will be when you eventually finish crafting it. Others still make you enter the variables of the DPS equation manually before hitting enter to receive your results. There is, frankly, a ton of them – and they all work well enough. The only thing you can really do is hunt around on Google, the PoE forums, Reddit, and the like until you find one that you find aesthetically pleasing and easy to use.
If you want to survive the dangers of Wraeclast, you’re going to need a good weapon. Choosing the best weapon requires more than simply reading the weapons tooltip – you need to calculate its DPS. While you can do this calculation by hand, many kind members of the community have created calculators to do all the work for you. You can find many of them online, but you can use one of our favorites – linked above – to get started! More poe news please keep eyes on U4gm which would devote to offer amounts of poe items online.
By luckypants, 2018-04-08
I understand that Bestiary took a lot of effort to make and I feel it was meant to go core, but I'd like to say one thing: Please, do not make it core just because: "We spent a lot of time on this, so it has to be integrated!". It's not a whine post. Bestiary had (has) some problems, but it is not a bad system and it could be good with some tweaking. Also, a easy way for you to gain poe items fast is to poe buy items on U4GM.
I strongly disagree. As a league it's doesn't offer much. However, I really think bestiary makes an excellent addition to the core game, especially after some modifications.
Here are my motivations:
- Adds an extra layer/reason to shape/run specific maps. It also provides some new map sustain strategies.
- Great for new players, it's something for players to attend/do. It has a bit of the pokemon feeling.
- The leveling recipes are nice.
- It's good for SSF players.
- Adds alternative crafting and gear acquisition methods
- It's similar to prophecy in design. You CAN spend time on it. You don't NEED to.
Things, I'd like to see:
- Changes to the net system. Too many tiers. Potentially somehow remove tiers overall.
- Remove beast trading.
I started playing actively in 3.1 and I had to play the game with wiki on second screen to keep up with all the mechanics PoE has in stock. Now add bestiary and I need to buy a 3rd monitor just for beast spreadsheets, so I don't feel like I'm missing out on something important/lucrative. So please, unless you're willing to totally strip that system down so it can be pure visual without extra bullshit, please don't integrate it into the core game.
By luckypants, 2018-04-03
The leveling recipes are by far the most underwhelming ones, and they don't help new players all that much. I think i've tried out 4/5 leveling recipes and ended up using Two of them, the quicksilver adrenaline one and the Helmet all res one, and I'm somewhat of a new player, So what if i can roll a Str helment, i've got the same chance of getting something useful as if i'd just found it on the floor but I've gotta catch 2/3 beasts with the right type just to roll that dice, it's just a waste of time.
Beasts are too random for me to learn anything about them while leveling, Outside of the Adrenaline flask which the game flat-out guides you on how to make, every other leveling item is a shot in the dark at best as to whether you can make it or not.
Catching all the major Act boss/type uniques was a good way to go about gating recipes behind them as these are Big guys you're going to want to catch if you can, but i need the act boss + 2 or 3 other mobs Just to make one item that I don't know what it is Until i've caught it, and then if i want to make More as it's probably a shit item I have to go re-do that boss and capture more mobs just for a chance at it, where-as i could have gone into the next Act already and for the most part found a better item.
Now i'm not saying it shouldn't go to standard, I like some of the recipes (Really like the five new prophecies one, probably my most used one) but the current system is just way too bloated and not user friendly, I just finished my atlas and killed shaper last night, the first time i've done so in PoE, and the highest type of recipes I've unlocked so far (and i capture every Icon'd beast) are the three portals for the Avian, Crab and Cat aspect bosses. I've heard of these cool recipies like Reroll a Map, or add 8 mods too it, or imprint an item, split an item, turn the sockets on an item white, these sounds cool to me but I don't have the foggiest idea of how I go about getting these. https://www.u4gm.com/
By luckypants, 2018-03-21
I had so much fun that league! As a casual player I actually got to gear my characters(s) to a level I really enjoyed. There was always something happening from Mud Flats onwards with at least 1, and sometimes multiple perandus chests, then Cadibro popped up in a zone and god it was good to see him.
Why is the focus on economy sooo important that we've lost the best aspects of the game, loot, for a more "stable" economy that most casual players see no benefit from. Making it less fun with less loot while the top players get all the loot they need or want. Just like they do every single league because of how much they play.
I'm not saying that through rose-colored glasses either. By far my favorite part of Legacy league was reliving the experience with Perandus Leaguestones. Perandus was fun because you never knew what you were going to get. Grinding for items paid off. There was consistency and excitement every time you saw Cadiro... was it Scamdiro selling you a rare for 80pc? Or was it a Headhunter for 25k?
The Harbingers themselves were a good balance between adding more mobs and forcing you to stop and fight for a bit, the new path of exile currency were god damn phenomenal, and Beachhead was easily accessible, rewarding, and I could actually run white Beachhead since it wasn't tuned for no-lifers with mirror gear. I despise that it wasn't added to core. It made the game actually functional for the 1-hour-a-night players...Which is probably why it didn't go core.
By luckypants, 2018-03-19
For many people killing Map Bosses feels not very rewarding. They are supposed to be challenging, but they don't feel rewarding if they drop loot like any other enemy, only a bit more. That's why I propose that GGG should use Map Implicits to make them more rewarding. I was inspired by the "Unique boss drops X additional Rare Y" Mod on Poorjoy's Asylum, but there are many other interesting Mods they can use there. Juat a remind, don't forget to from U4gm.com to poe orbs buy, which is the best choice for path of exile orbs services on the market!
Here are some examples: One unique Boss -
- Drops an additional unique item
- Opens you new paths (drops X additional maps)
- Is rich (drops x additional currency items)
They could also combine this with other game mechanics: One unique Boss -
- Opens a path for horrors from another world (opens a Breach/ summons Beyond Demons on death)
- Is accompanied by a harbinger
- Drops an Offering to the Goddess
- Gives you a glimpse into your future (drops X additional prophecies)
- Is hunted by [insert Master name] (gives Reputation for the Master on death)
I want vault boss loot back
Running that map is so depressing, the loot piles drop nothing and it's just another normal map. All they needed to do was buff Other bosses to the level of vault boss and there. The game would have been fixed. Or atleast a rather large portion of it.
But nope. Gotta counter that power creep and nerf anything that drops more than 1 alteration orb at a time.
All these Mods only apply to one Boss per Map so that Maps with multiple Bosses aren't broken. Which boss is chosen might be determined randomly or it might be the last one you kill. If you also find this idea interesting then post you Map Implicit ideas!