Some interesting things happened in World of Warcraft Beta Test
World of Warcraft is the most successful MMORPG released by Blizzard. It first appeared in front of players in 2004. But the World of Warcraft we experienced was not like this at the beginning. Before the beta test, many of the mechanics and systems in the game were imperfect. The purpose of the Beta Test by game designers and development teams is to adjust and modify the game based on player feedback. Recently, designer Pardo talked about some interesting phenomena that happened in the original version of World of Warcraft during the Beta Test.
Pardo recalled the past, when they had just made World of Warcraft run smoothly, but did not announce the news. In order to test various problems in the WOW Classic Gold game, they chose to let friends and family members volunteer to enter the game test. Whenever I need to use WOW Classic Gold in the game, I always think of ZZWOW, where I can buy cheap and secure WOW Classic Gold. If you need it, you can visit ZZWOW's official website.
At that time, the player's level cap was only 10 levels, but they still had plenty of exploreable areas. In the beta version of World of Warcraft, players already have Hearthstone and can bind back where they want to go. However, after you have used Hearthstone once, you can only use it a second time after 1 hour has passed. This was clearly unacceptable to some testers, so they took advantage of the mechanics inherent in the game. At that time, no matter where the player dies, he can respawn at the set binding location. Some players who have traveled long distances choose to attack multiple monsters at the same time after the mission is completed, thereby quickly dying themselves, because this allows them to return home quickly. This situation made the development team realize that they needed to improve the game, so the soul system has been used to this day.
Later, Blizzard added various functions to World of Warcraft according to the needs of testers, such as the auction house, and the iconic talent system, which has been continuously modified to meet the needs of both PvE and PvP players. In fact, the original World of Warcraft was very rude. In order to make the game develop in the ideal direction, they added various beneficial things to the game.
After that, World of Warcraft will be tested in the PTR before each update and expansion, and Pardo's job is to focus on the abnormal situation during the test and analyze the player's behavior. After years of observation and summary, he did discover the game Vanilla WOW Gold philosophy that players follow-players always actively seek the 'path of least resistance' when experiencing any game content.
"It's really important as a game designer to know that your game population is always going to use the path of least resistance. If you realise that, stop fighting it and actually make the most fun in that path, then I think your game stands a chance of being much more successful."